Looper—Transform any object into a sound body
How do we perceive our surrounding, if any object could turn into a sound body? Looper brings everyday objects to life in an experimental way.
By integrating early stage prototypes in my design process I learned a lot about the coupling between the objects and the expectations the user has while interacting with it. With the gained knowledge I adapted my concept.
Looper consist of two parts, an input and an output object. The input one is similiar to a drum, on which you can beat a rhythm. It memorizes the sequence and sends the values to the output object via a WiFi connection.
The output object is a mechanical-knocking-arm, which can be placed independent from the input device, so that it can knock at any given object.
Beside a single repetition mode, there is also an infinite loop mode. By rotating the upper part of the drum, the tapped sequenz gets stretched. This allows interesting experiments with the rhythm modification and different surroundings.
The input objects detects the knocking with a piezo sensor, which is then analyzed by an Arduino programm. Via shiftr.io the values are transmitted to the output object, where a solenoid hits at a mechanical arm.